

Meaning spawning a 10k army on a rally point will result in multiple ones in surrounding provinces, unless that province has a supply limit of 10k. Armies now get split depending on a province’s supply limit. Then we have quite a major change with how rally points work. This removes the need to micro manage wars, especially during large scale ones like crusades. By doing so, the attached soldiers will follow where their host goes. One of the more interesting one is the ability to attach your army to those of your allies. We’re also getting a lot of quality of life improvements and new stuff. The Ruler Designer isn’t the only feature coming with update 1.2. Then as with CK2, you can choose to be single or married and with or without children from the start. So, your trait selection no longer makes your character older. Limitations to customizations are now gone with the cost of turning off achievements if you go over the designated number. Most of the rules from CK2 still apply here, you can’t choose two opposing traits and no child traits on adults but generally you can go crazy with it. Then of course, trait selection makes a glorious return. Choosing your ruler’s age and weight this time affects the traits and health of your character. Sadly, the coat of arms took a hit as unlike in CK2, you can only randomize it for now. Although now you can also choose your sex and sexual orientation.

Choosing your starting faith and culture remains. Since Crusader Kings III overhauled a lot of its visuals compared to CK2, we got a whole slew of new customization options. Not only that but a whole lot more with update 1.2. However, Paradox heard the pleas of the people and just a little over 2 months later, we’re finally getting our very own ruler. Sadly, the coveted feature was left out during the first months of the game’s launch.


The ruler designer and plenty of improvements are coming to Crusader Kings III!įans have been clamoring for the famed Ruler Designer ever since the launch of Crusader Kings III.
